Showing posts with label 3d animation. Show all posts
Showing posts with label 3d animation. Show all posts
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List of Best Animation Softwares in 3D production process

Hey guys..! today I am gonna talk a little bit about softwares and its uses this is just some of the softwares which are used in 3D production process of Animation and I think this list will help you all a most.

For modelling: 


Autodesk Maya

Autodesk Maya


Autodesk Maya or we called simply as Maya and it is a product owned by Autodesk Inc.
It has the interesting path in the 3D software industry. Filled with a background of mergers, it serves as a great example of why 3D artists always need to keep up to date with their ever-evolving work environment. It is the best known 3D software in over the world and most of the artist and production companies used this software as their main source.
Autodesk Maya is mostly used for producing film in 3D production houses.

Autodesk Max


Autodesk 3Ds Max

Autodesk 3ds Max or we called simply as Max and it is also a product owned by Autodesk Inc.
It has the interesting path in the 3D software industry. It is the best known 3D software for gaming in over the world and most of the artist and gaming production companies used this software as their main source.
Autodesk Max is mostly used for gaming production houses and the best qualitative work is done in 3Ds max itself and it is well known for its rendering services which is awesome with some plugin like Vray etc.

Blender

blender 3D software

Blender is a professional free and open-source 3D computer graphics software product used for creating animated films, visual effects, art, 3D printed models, interactive 3D applications and video games. Blender's features include 3D modeling, UV unwrapping, texturing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animating, match moving, camera tracking, rendering, video editing and compositing.
Alongside the modeling features it also has an integrated game engine.

For Scultping: 


While the chief use for each of these three packages is digital sculpting and high-poly detailing, they all do much more than that. Each of them has its own strengths and weaknesses, and while ZBrush is certainly the most ubiquitous of the three, they're all worth checking into. Their usefulness in a texturing pipeline comes primarily from the fact that they can be used to add an incredible amount of detail information to your model, which can then be baked down into diffuse, normal, ambient occlusion, and cavity maps. All three of these also have 3D painting capabilities for seamless texture painting.

ZBrush 

Z brush

ZBrush wears many hats, obviously. I think most artists would say that it's best-in-class for sculpting, and it's honestly only a few steps away from being an all-in-one content creation package. Learning ZBrush is a safe bet no matter what position you hold (or aspire to) in the industry.

Mudbox

Autodesk Mudbox



Everytime I start to think that Mudbox is an also-ran in the sculpting game, I learn of another top-tier artist that uses it instead of ZBrush in their workflow. The apps share a lot in common, and where ZBrush excells in sculpting and detailing, Mudbox has better painting tools and an easier interface. They both get the job done, but I'll say this—Mudbox is almost universally recognized as having a better workflow for painting diffuse textures directly on the surface of your model. Many liken Mudbox's painting tools to a 3D version of Photoshop, and that's really saying something.

3DCoat

3D Coat

I don't use 3DCoat, but I checked out all the documentation on their recent Version 4 beta release, and it's shockingly impressive. 3DCoat is way closer to parity with ZBrush and Mudbox than I though, and even beats them in certain regards. It's significantly less expensive to boot.

For 3D Painting: 


BodyPaint 3D


A 3D painting app developed by Maxon with some fairly unique features like multi-channel painting, the ability to use Photoshop brushes in 3D, and ray-traced previews while you paint. Definitely a step up from most integrated 3D painting tools (like Zbrush's poly-paint).

Mari

Mari 3D software logo

Super-expensive 3D painting tool developed for use in high-end film pipelines. It supports ridiculously high resolutions and boasts some impressive film credits, but it's probably a bit out of reach (and frankly, overkill) for most individual artists.


For Retopology: 


Even though retopology has more in common with modeling than texturing, I still consider it a part of the overall surfacing process:

Topogun

Topogun 3D software logo

Topogun is a stand-alone mesh re-surfacing tool, which also happens to have map baking capabilities. This has been a favorite tool with game artists for many years when it comes to complex retopology tasks. Although hand-made retopo has become unnecessary for certain assets (a low-poly rock, for example), Topogun is still a very good option for complex character remeshing.

Meshlab

Meshlab 3D software logo

Meshlab is an open source solution for mesh processing tasks like polygon reduction and cleanup. Honestly, it's more useful for 3D scan data, however it'll work in a pinch for mesh decimation is you don't have access to ZBrush, 3DCoat, Mudbox, or Topogun.


For UV Mapping: 


Nobody likes creating UV maps (ok, maybe someone does), but these plugins sure make it easier:

Diamant Modeling Tools

Diamant is a pretty fully featured modeling plugin for Maya that also happens to include some pretty awesome UV tools. In fact, the tools included with Diamant are quite comparable to what you get with Headus, Roadkill, and Topogun, but you never have to leave Maya because it's all integrated. Of course, if you're a Maya user this won't help you much, but I quite like it!


Maya Bonus Tools

MBT are a list of tools for Maya that Autodesk distributes "as is," meaning they aren't officially supported. But they're incredibly useful and include an auto-unwrap UV tool that easily beats anything else included with Maya. There's a lot of overlap in the bonus tools with other plugins like Diamant, but Maya Bonus Tools are free so you really have nothing to lose by taking the time to install them.


Headus


Headus UVLayout is another standalone mapping tool. At one point, this was hands down the fastest UV tool in the game, but a lot of other packages (like Maya Bonus tools, Diamant, etc.) have caught up quite a bit. Color feedback for UV stretching is a nice feature.

Roadkill UV Tool

Roadkill is a standalone UV mapper for Max & Maya. It's a bit antiquated and no longer being developed, but it's one of the few tools with a (very useful) UV stretch shader.


Conclusion

Later on I will provide some awesome software details for other production levels like animation, Lighting, Compositing, VFX, Rendering etc In here some of the contents are I have taken from 3dabout.com



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What is #animation | what do you mean by animation?

This is my old post which I have just rewrite to you to know simple definitions..!!

In generally when a person says "ANIMATION" it really means that he is telling or asking about the branch which a person have to study but, In practical, "ANIMATION" is a subject which contains the moving pictures or the illusion of moving pictures with a rapid display of sequence of images.

If you need a proper definition of Animation then you can write the below highlighted lines as a definition of animation

What is animation

What is Animation?


Animation: The word “ANIMATE” comes from the Latin verb “ANIMARE” means to make alive or to fill with breathe.
Animation is the rapid display of a sequence of images to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program.
In simpler word animation means giving life to our imagination.

If someone ask me about the types of animation I simply answered that there are three types of animation:

1. 2D Animation

2. 3D Animation

3. Stop Motion Animation

but if we go for higher studies of animation then there are 4 types of Animation is there and from them that 4 types has some has more sub types, so it is a very long process to explain. So let me explain from this 3 basic types.

2D animation

2D Animation

2D Animation: (2-Dimensional Animation the term “2D” refers to animation that is created using two dimensional drawings. This type of animations is flat in nature and it’s also known as Traditional Animation, where typically it’s drawn on paper and then digitally outlined and coloured frame by frame. Classic hand drawn animation is the main example for this type.

2D animation is created through a series of images quickly flashing through several frames in minutes. Each image is slightly altered in each frame as desired, so that when play in sequence, they result in seamless changes and gradual movements.

In recent years, research on 2D image manipulation has received a huge amount of interest.Very powerful solutions for problems such as

Matting

Image Completion

Texture Synthesis

Rigid Image Manipulation have been presented. Based on these and similar methods, it has now become possible to explore interesting new ideas to reanimate still pictures.A variety of computer software programs aide in the creation of 2D Animation, programs include Adobe Illustrator, In Design, Adobe Photoshop and after effects as well as Apple Motion and Adobe Flash.


3D animation

3D Animation


3D Animation:“3D” refers to computer generated images (CGI) that creates the illusion of 3 dimensional space with great accuracy. In this type of animation, characters or objects are created or animated using a 3 dimensional (3D) software such as “Autodesk MAYA, Autodesk 3Ds Max,” etc.

3D animation creates a third dimension/depth, so that our cartoon don’t just look like drawings.

3D Modeling is nothing but the creation of a character or a model having three dimensions (as in real world) using the techniques and tools provided by a computer software.
The tool will provide a set of tools that a 3D artist can use to sculpt or model, an object in his imagination, into a 3d computer representation.
This 3D model can be altered, animated or rendered into a movie in accordance to the artists need. This is what 3D modeling is, if we look it from a broad top view.


Stop Motion Animation

Stop Motion Animation


Stop Motion Animation: - Stop motion animation is used to describe animation created by physically manipulating real world’s objects and photographing them one frame of film at a time to create the illusion of Movement.
There are many different types of stop motion animation, usually named after the medium used to create the animation. Some animators prefers to work with puppets using clay, a plastic material, or foam for stop motion animation, a digital video or film camera is placed on a tripod.
So the action can be filmed frame by frame, moving characters, objects and camera after almost every frame. Computerized motion control equipment is available to make this process easier and more precise.
Clay animation, or plasticize animation often called Claymation uses figures made of clay or a similar malleable material to create stop motion animation. The figures may have an armature or wire frame inside of them that can be manipulated to pose the figures.


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Tumbleweed Tango Animation

This video Made my Day...!! I hope you all will like it....!! :)

Tumbleweed Tango is an animated video of the most beautiful effect in which a balloon dog runs with his partner in a vicious tango to avoid being pierced by all cacti surrounding it. A design proposed by Humble TV very successful to be discovered in the future.

A balloon dog is lost in a world of danger. One wrong step and his dancing days are done. Only love, and tango, can possibly save him.


Tumbleweed Tango from HUMBLE TV on Vimeo.


















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The Life of Graphic Designers (Infographic)


Students wants to be graphic designers in 2014

If you are a student maybe you used to like designs and so many things related to graphics...

For students interested in the field of graphic design, there are a few things to know about the career.

The first is that although graphic design is a highly competitive career, it is expected to grow along with the population.
Second, before signing up for classes or coursework, understanding the necessary skills, required training and the day-to-day activities of a graphic designer will all be information necessary for making a smart, informed career decision.

The Real life of Graphic Designer



Infographic from: Glatz

What Does a Graphic Designer Need to Know

There are many skills necessary for graphic designers, many of which have nothing to do with graphic design at all. For instance, many graphic designers work from home or on a contract basis (working solo, and not as part of a company's in-house design team). For those designers, financial skills such as billing and hour tracking are important parts of the job, although not necessarily the most fun. 
In addition, communications skills are paramount. Communication often occurs over the phone or via e-mail. Getting to the core of what your customer is looking for in a design or logo is incredibly important. It will lead to fewer redesigns and, ultimately, to happier clients or employers.

Of course, most of your workday will be spent designing commercial artwork. 
Even here, you can focus your skills on any number of areas. 
Graphic designers can, in the right situation, specialize in Web design (including HTML, CSS, PHP, Flash and Photoshop work), 
Desktop publishing (including the ability to produce reports, brochures, magazine and book layouts, newsletters and more),
Advertising design (such as producing print and visual ideas and designs for marketing campaigns), Product design (which includes product boxes and other packaging).

In all of these, designers with skills and experience using programs such as 
Photoshop, 
Illustrator, 
InDesign, 
QuarkXPress and possibly 
CAD (computer aided design) programs will find themselves in greater demand.






What Is Required Training for a Graphic Designer

Different design positions are going to have different degree qualifications so it's difficult to make a blanket statement for required training.

Most graphic designers have, at a minimum, a two-year degree, while many go for a more complete four-year degree. There are many advantages to attaining a higher level of education (although it can be tempting to see how far your natural skills can take you).
Among the advantages, the most obvious is the value a potential employer may put on a degree. Having a diploma (whether it is an associate's degree focusing on the more technical skills or a bachelor's degree that includes social and cultural studies) can be an indicator to an employer that you have a solid skill set, beyond what is observable from your portfolio.

What Does a Graphic Designer Do Every Day

While there may be no simple schedule a graphic designer can expect to keep on a day-to-day basis, there are a few tasks you will find yourself spending most of your time completing. The first of these is related to what your project will be, and what your design will look like. Second is actually working on one (or more) possible designs, so your clients have a choice.
The third area includes meetings, billing and other organizational activities. Depending on whether you work for a company or for yourself, these organizational activities can be a large or small part of your day. Finally, a graphic designer will spend a good deal of time preparing finalized artwork for presentation, either at a print shop or dealing with finalized electronic files.

Being a graphic designer can be a very rewarding career, allowing you to flex your creative muscles, but it's not all about design. Client management and other organizational skills are important elements of a successful graphic design career.

So how you think about to be a Graphic Designer



Read latest news in computer graphics then please prefer the following banner...!!


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Mind-Boggling Geometric GIFs




One look at the GIFs on this page and you can tell that the person behind them has mathematical sensibilities. They were created by physics student David Whyte using the Processing software, and their spinning geometric movements are simply mesmerizing to look at.

Whyte posts his creations to his Bees & Bombs Tumblr and they lean heavily on his scientific and mathematical background, playing with shapes and motion as formations shift and slide to form new patterns. The movements can be both subtle or dramatic but are always fascinating. They show how, with a little coding, Whyte can create complex patterns out of minimalist design.

Whyte's been making GIFs for the Bees & Bombs Tumblr since 2011 and he's also posted a short how-to so people can create GIFs themselves using Processing.

Check out some of his designs below.














This GIFs are making with Processing... and this are like fun..!!!
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What is 3D Modeling?

What is 3D Modeling?


3D-modeling


Today in this post I will be telling you about the 1st stage towards production process in 3D production houses,
So the 1st process is 3D modeling and it is very much unknown to a new people who recently know about it because all of them thinks that modeling means the fashion artist who used to ramp on stage and show their styles poses.
But today I am going to tell you that 3D modeling is the process of producing a model or a character through Computer. A model is a representation of the construction and working of some system of interest.
A model is similar to but simpler than the system it represents. One purpose of a model is to enable the analyst to predict the effect of changes to the system.
A model means anything which you like to make when you see it and nothing is impossible until unless you try. So modeling is a bit easier and a toughest also.

If you have lot of interest on it then you can definitely be a good modeler

On the one hand, a model should be a close approximation to the real system and incorporate most of its salient features. On the other hand, it should not be so complex that it is impossible to understand and experiment with it. A good model is a judicious tradeoff between realism and simplicity. Simulation practitioners recommend increasing the complexity of a model interactively.

An important issue in modeling is model validity. Model validation techniques include simulating the model under known input conditions and comparing model output with system output.

What are Graphics Modeler?


Generally, a model intended for a simulation study is a mathematical model developed with the help of simulation software. Mathematical model classifications include deterministic (input and output variables are fixed values) or stochastic (at least one of the input or output variables is probabilistic); static (time is not taken into account) or dynamic (time-varying interactions among variables are taken into account). Typically, simulation models are stochastic and dynamic.

Grpahics Modeler used to simulate something which gives us some illustration including depth and try to make anything in 3D or in 2D, but now I'm talking about 3D so definitely I am talking about 3D.

Since the graphics renderer is, ideally, completely hidden from the end−user , they'll deal with that last (besides which, modelling is the next logical step in keeping with my house−building analogy). However, when it comes to the actual installation, a graphics modeler relies on the renderer already being installed.
If the graphics library is akin to the tools used to build the tools used to build a house, then graphics modellers can be thought of as the tools used to build the blueprints for the house sophisticated blueprints, as modellers let you dictate exactly where the wiring, plumbing, wood panels, bricks, and forth are supposed to go. Furthermore, they let you pick the style of panelling and the colour of the bricks you desire.
The graphics modeller installed was the freeware package called The Mops, which produces RenderMan−compatible files.
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