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2D Production Pipeline | what are the parts of 2D animation production pipeline?

2D production

pre production

pre production

production

post production

post production

I have designed this image for you all to understand easily and easily catchable and attractive and now I will be discussing them briefly and I think you all will be understand.

Script:
The first and most important stage of any film production is the crafting of a story. However, with animated films, emphasis is placed on the visual scripting of the action and performance whereas in a live action film there would be more concern for the dialogue.

Storyboard:
This is the stage where the actions and events in the script are visualised graphically as a sequential series of images. The creation of a storyboard allows the director to detect any problems with the script and to make necessary changes to enhance the story. A lot of adjustments are made at this stage as once production commences, it is much harder and costly to correct mistakes.

Designs:
A style and a look must be agreed for all characters, props, backgrounds and any other visual elements at this stage. The aim is to produce ‘model sheets’ for each element. The model sheet for a character would consist of the final designs and proportions along with a series of drawn action poses which the character is
likely to assume during the animation. The model sheets are then used as a reference by the team of animators to help keep the look of the character consistent throughout.

Leica Reel (Animatic):
A Leica Reel, or animatic, is simply a filmed version of the storyboard edited together to test how the final edited film would play out. This stage allows for the director to adjust the timing of each shot, plan out action sequences and the soundtrack before the real production begins. It is also at this stage that animation Layouts are produced.

Pencil Tests (Animation):
Once the animatic and all the animation layouts are approved by the director, the animation can finally commence. Using the layouts, the animators complete each shot using one of several available animation methods. They are pose to pose or straight ahead and are described in depth in the next chapter. Once a sequence of animation is completed, then it can be checked by either flipping through the images or sent off to be printed and turned into film. This film of the roughly drawn animation is known as a pencil test.

Cleanup:
As each animator has their own individual approach to drawing, it is the job of the clean up artist to make sure the animators work is consistent with regards to design and perspective. Animators are encouraged to draw roughly in a sketchy style as it results in drawings that capture the ‘feel’ of motion as well as the pose.
The clean up artist must then take these rough drawings and replace the sketchy lines with accurate ones taking into account all the subtle details left out by the animator. The clean up artist must also remain faithful to the careful timing and action designed by the animator.

Inking:
Once all the ‘clean’ frames of animation have been approved by the director they are coloured. Traditionally the drawings would be transferred to thin sheets of acetate known as cells. Colour would then be painted onto the back of the cells.However, this process can now be done digitally.

Checking:
The checker has the tedious job of making sure every frame of a film is correct before it is passed to the final stages of production. This involves, amongst other things, checking for broken lines, dirt on the acetate, ainting mistakes and spotting mistakes and flaws in the character that don’t match the designs. Compositing Once checking is completed and the cell approved, all the elements including animation, backgrounds and special effects must be brought together.
Traditionally, this was done via a camera man, but can now be done digitally by a compositor. Final Edit
This is simply the compilation of all the finished frames into one long sequence ready for viewing on the silver screen.


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